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Games & Animation

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Real-Time Rendering, Fourth Edition

4th Edition

Featured

Tomas Akenine-Mo¨ller, Eric Haines, Naty Hoffman
August 6, 2018

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses curren...

Game Engine Architecture, Third Edition

3rd Edition

Featured

Jason Gregory
August 17, 2018

In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of ...

Game Anim: Video Game Animation Explained

1st Edition

Featured

Jonathan Cooper
January 25, 2019

What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book de-mystifies the animation side of game development, explaining e...

Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition

4th Edition

Featured

Tracy Fullerton
August 27, 2018

Game Design Workshop is a truly great book, and has become, in my opinion, the de facto standard text for beginner- to intermediate-level game design education. This updated new edition is extremely relevant, useful and inspiring to all kinds of game designers. —  Richard Lemarchand, Interacti...

Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms

1st Edition

Featured

Geoffrey Engelstein, Isaac Shalev
天龙国际二维码July 11, 2019

Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of different mechanisms, organized by category. Each has a description of how it works, discussion of its pros and cons, how it can be implemented, and examples of specific games that use it. Building Blocks can...

Real-Time Rendering, Fourth Edition

4th Edition

Featured

Tomas Akenine-Möller, Eric Haines, Naty Hoffman
August 6, 2018

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses curren...

The Art of Game Design: A Book of Lenses, Third Edition

3rd Edition

Featured

Jesse Schell
August 27, 2019

Presents over 100 sets of questions, or different lenses, for viewing a game’s design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also ...

White Space Is Not Your Enemy: A Beginner's Guide to Communicating Visually Through Graphic, Web & Multimedia Design

3rd Edition

Featured

Kim Golombisky, Rebecca Hagen
October 3, 2016

White Space Is Not Your Enemy is a practical graphic design and layout guide that introduces concepts and practices necessary for producing effective visual communication across a variety of formats—from web to print. Sections on Gestalt theory, color theory, and WET layout are expanded to offer m...

FORCE: Dynamic Life Drawing: 10th Anniversary Edition

3rd Edition

Featured

Mike Mattesi
天龙国际二维码March 29, 2017

Bring your artwork to life with the power of the FORCE! Watch, listen, and follow along as Mike Mattesi demonstrates the fundamental FORCE line and explains dynamic figure drawing techniques through 30 videos that are launched through the book's companion App. Packed with superb, powerfully drawn ex...

The Publishing Challenge for Independent Video game Developers: A Practical Guide

1st Edition

Odile Limpach
February 17, 2020

Professor Odile Limpach gives independent developers everything they need to succeed in the world of video game publishing. The Publishing Challenge for Independent Video Game Developers: A Practical Guide defines what game publishing means for the indie developer and offers a concise...

Building Virtual Reality with Unity and SteamVR

2nd Edition

Jeff W Murray
February 13, 2020

Building Virtual Reality with Unity and Steam VR takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR 2.x libraries, this book and its example code are compatible with the main virtual reality (VR) head-mounted displays...

Writing an Interactive Story

1st Edition

Pierre Lacombe, Gabriel Feraud, Clement Riviere
January 16, 2020

Video games have become the world's largest leading cultural product. Though disputed in the past, the narrative qualities of video games have finally secured distinction in the realm of art. This is especially true for interactive games. Writing an Interactive Story will help the reader in...

Costume Design for Video Games: An Exploration of Historical and Fantastical Skins

1st Edition

Sandy Appleoff Lyons
January 08, 2020

Costume Design for Video Games: An Exploration of Historical and Fantastical Skins explores the rich and colorful history of fashion throughout the ages. Each page goes into detail concerning the social significance of Iconic period pieces. From the real and the imagined, Costume Design for Video...

Producing Animation 3e

3rd Edition

Catherine Winder, Zahra Dowlatabadi, Tracey Miller-Zarneke
January 03, 2020

Producing Animation is a clear and comprehensive guide to a dynamic industry. Already a relied-upon resource by professionals and students alike, this book covers the process from concept to screen while defining the role of the producer at each phase. The third edition features new content on the...

On Animation: The Director's Perspective Vol 2

1st Edition

Ron Diamond
天龙国际二维码December 11, 2019

On Animation: The Director's Perspective is a collection of interviews with 23 animated feature-film directors. These extensive interviews were conducted over the past several years by filmmakers and educators (and peers to the directors interviews) Tom Sito and Bill Kroyer. Interviews cover...

On Animation Set

1st Edition

Ron Diamond
December 09, 2019

On Animation: The Director's Perspective is a collection of interviews with 21 animated feature-film directors. These extensive interviews were conducted over the past several years by filmmakers and educators (and peers to the directors interviewd) Tom Sito and Bill Kroyer. Interviews cover...

They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982

1st Edition

Alexander Smith
天龙国际二维码November 19, 2019

They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century,...

Once Upon a Pixel: Storytelling and Worldbuilding in Video Games

1st Edition

Eddie Paterson, Timothy Simpson-Williams, Will Cordner
天龙国际二维码November 08, 2019

Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some of gaming’s most popular titles, including Red Dead Redemption 2, The Last of Us, Horizon Zero Dawn, and the long-running Metal Gear Solid series, it is a pioneering...

On Animation: The Director's Perspective Vol 1

1st Edition

Ron Diamond
October 28, 2019

Be a fly on the wall as industry leaders Bill Kroyer and Tom Sito take us through insightful face-to-face interviews, revealing, in these two volumes, the journeys of 23 world-class directors as they candidly share their experiences and personal views on the process of making feature animated films...

Game Design Deep Dive: Platformers

1st Edition

Joshua Bycer
天龙国际二维码October 07, 2019

The Game Design Deep Dive series examines specific game systems or mechanics over the course of the history of the industry. This book examines the history of jumping – one of the oldest mechanics in the industry – and how it has evolved and changed over the years. The author looks at the...

Learning C# Programming with Unity 3D, second edition

2nd Edition

Alex Okita
天龙国际二维码September 25, 2019

Learning C# Programming with Unity 3D, Second Edition is for the novice game programmer without any prior programming experience. Readers will learn how C# is used to make a game in Unity 3D. Many example projects provide working code to learn from and experiment with. As C# evolves, Unity 3D...

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